local E, C, L = select(2, ...):unpack()
local module = C.aura

if E.myClass ~= "EVOKER" then return end

-- 唤魔师的法术监控
local list = {
    ["Player Aura"] = {		-- 玩家光环组
        {AuraID = 370454, UnitID = "player"}, -- 聚能冲击
        {AuraID = 370840, UnitID = "player"}, -- 移情者
    },
    ["Target Aura"] = {		-- 目标光环组
        {AuraID = 355689, UnitID = "target", Caster = "player"}, -- 山崩
        {AuraID = 372048, UnitID = "target", Caster = "player"}, -- 压迫怒吼
        {AuraID = 370452, UnitID = "target", Caster = "player"}, -- 碎裂星辰
    },
    ["Special Aura"] = {	-- 玩家重要光环组
        {AuraID = 358267, UnitID = "player"}, -- 悬空
        {AuraID = 375087, UnitID = "player"}, -- 狂龙之怒
        {AuraID = 374348, UnitID = "player"}, -- 新生光焰
        {AuraID = 359618, UnitID = "player"}, -- 精华迸发
        {AuraID = 369299, UnitID = "player"}, -- 精华迸发
        {AuraID = 363916, UnitID = "player"}, -- 黑曜鳞片
        {AuraID = 386353, UnitID = "player"}, -- 虹彩变换
        {AuraID = 386399, UnitID = "player"}, -- 虹彩变换
        {AuraID = 370553, UnitID = "player", Flash = true}, -- 扭转天平
        {AuraID = 370818, UnitID = "player", Flash = true}, -- 瞬焰
        {AuraID = 362877, UnitID = "player", Stack = 3}, -- 时光压缩
        {AuraID = 370537, UnitID = "player", Flash = true}, -- 静滞
        {AuraID = 371877, UnitID = "player", Value = true}, -- 生生不息
    },
    ["Focus Aura"] = {		-- 焦点光环组
        --{AuraID = 772, UnitID = "focus", Caster = "player"}, -- 撕裂
    },
    ["Spell Cooldown"] = {	-- 冷却计时组
        {SlotID = 13},		-- 饰品1
        {SlotID = 14},		-- 饰品2
    },
}

module:AddNewAuraWatch("EVOKER", list)